Created April 14, 2019
li-ming build (johannes)
When Magic Missiles damages an enemy Hero, you gain a charge of Spell Block, reducing the damage from the next enemy Ability against you by 50%. Can hold up to 4 charges. Can only gain 1 charge per cast.
power hungry can be really good too if the enemies dont have high ability damage
Takedowns restore 30% of your maximum Health.
Teleport does 300 damage to enemies near your destination.
Wave of Force
Knock away all enemies from an area and deal 160 damage.
if you can't get dove, disintegrate is good too
Increases Teleport range by 50%, and if you lose more than 20% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
Tal Rasha's Elements
Using Abilities grants 5% Ability Power, to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
repulsion can also be strong for interrupts or initiation
Balance Patch - 01/03/19