Created December 12, 2018
The Meatball (Stitches Build first impression)
Take this build if you can consistently autoattack. Best into melee heavy comps. This build will make you near immortal and deal a ton of random aoe damage.
Increase regeneration effects and all healing received by 15%. Whenever a nearby enemy Minion dies, restore 30 Health. Takedowns restore 300 Health.
This talent is busted if you have any support whatsoever. Amp healing + health on minion deaths is amazing.
Hitting an enemy Hero with Slam grants 25% increased Attack Speed for 3 seconds. Double the Attack Speed bonus and duration if they are hit by the inner impact area of Slam.
The point of this build
Hitting Heroes with Basic Attacks or the inner impact area of Slam heals Stitches for 2% of his maximum Health.
The other point of this build.
Emit bile that deals 37 damage per second to enemies within, Slowing them by 35% for 1.5 seconds. Gain 20% Movement Speed while emitting bile. Lasts 8 seconds.
Bile >>> Gorge like 99% of the time. This is your escape, team fight, and cc all wrapped into one ability.
Deals 16 damage per second to nearby enemies. Hitting an enemy Hero with Hook increases this damage by 150% for 8 seconds.
More AoE damage to drive home the unkillable threat motif.
Hitting an enemy Hero with Hooks heals Stitches for 20% of his maximum Health over 4 seconds. For 4 seconds, Stitches's Basic Attacks the Hero hit refreshes the healing duration.
We don't like dying with this build so Meat Hook is the pick.
Activate to gain 50 Armor for 4 seconds. Passive: Stitches cannot have his Movement Speed reduced below 100%.
This is the best lvl 20 by far. Makes you TRULY unkillable when used right.
Balance Patch - 12/11/18