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Created April 13, 2018

The Lionhearted (Taunt Varian Updated 6/20/18)

Varian currently fits a niche imo of a anti-aa, pick composition tank. Pick this hero into aa based heroes like Fenix, Greymane, Tracer, and Tychus and when your team has extra cc or burst damage to follow up your taunt.

Strengths: Point and click cc, immunity to tower shots and aa damage, super strong lvl 4-10

Weaknesses: Weak into ability damage, all-in on the pick strategy can make him 1 dimensional if you can't kill off of Taunt, no longer an unkillable late game monster
1
Overpower
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
Great synergy with Taunt and a lot of damage. Use Parry with taunt and you can chunk your target.
4
Taunt
Silence a target Hero and force them to attack Varian for 1.25 seconds. Passive: Maximum Health and Health Regeneration increased by 40%.
This is a tank build.
7
Victory Rush
Every 30 seconds, Varian's next Basic Attack will heal him for 350 Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
I've come to like this talent the most, though not by a huge margin. This talent makes fighting near minions or on an objective like Infernal Shrines super valuable and lets you get constant health resets. It's also the only talent that lets you full heal from a single wave. Take your choice at this tier, but this is my favorite.
10
Warbringer
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
Weirdly, Shield Wall makes you LESS tanky than Warbringer imo. Not being able to chain parries means you get focused the second your parry drops and you have nothing you can do about it. Warbringer gives extra mobility, damage, chase potential, and great level 13 synergy. Most importently, it lets you keep your double charges of parry. Basically, if you feel you need to pick Shield Wall, you shouldn't have picked Varian. Protected is no longer his thing and makes him much weaker if you have to take it.
13
Juggernaut
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
4 second charges for 4% hp is quite nice. Let's you pressure tanks and destroy people 1v1. Other 2 are situationally viable so tech as needed.
16
Banner of Ironforge
Activate to place a Banner that grants Resistant to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
Armor banner best most of the time. Spell power also buffs healing so it's great with double support or with a super good mage player.
20
Glory to the Alliance
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 50%.
Banner is op. More banners and healing buff makes your support super happy. Let's you spam this thing as a scouting drone too.
Balance Patch - 4/11/18
Comments
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Huge fan of this build, thanks!