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Created June 4, 2018

One Shot Devil (Diablo Updated 9/20/18)

Diablo has 2 meta builds. If you want a build more focused on sustain and teamfighting, look here

Old style Q build Diablo. Very focused on picks and 1-shotting squishy heroes with added benefit of Apocalypse wombo combos. Very high-risk, high-reward style of play that can easily solo carry a game when done right.

Strengths: High single target damage, solid engages, can 1v1 most squishies in the game, high scaling

Weaknesses: Weak early game, all-in on combo, high cds
1
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 12% of his maximum Health over 3 seconds.
Both Devil's Due and Feast good with this build. Feast makes laneing worse and lets you run oom if you misuse abilities. Feast better in team fights if you can't pre-tap.
4
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
Souls to the flame is still the go-to at this tier. It makes getting souls trivial and provides a ton of healing once at 100, even without a dedicated build to it.
7
Malevolence
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
Diabolical Momentum I feel doesn't give enough cdr to get your 2nd combo up in a meaningfully short time. Instead, I prefer Malevolence at this tier to go all-in on killing with the first combo. This combined with new Devastating Charge makes Diablo kill squishies even better than before.
10
Lightning Breath
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
LB can be the extra bit of burst you need to finish a kill. The unstoppable is also amazing when used right. All in all, this is still the go-to unless you have someone on your team like Zeratul or Hanzo who can reliably set up Apoc.
13
Devastating Charge
Increase Shadow Charge's terrain collision damage by 50%. Quest: Hit an enemy Hero against terrain 5 times. Reward: Hitting enemy Heroes against terrain reduces their Armor by 15 for 4 seconds.
You can't just charge tanks anymore which sucks, but this does do more damage to low health targets. This mostly just means you need to look for more flanks before fights instead of just charging the front line.
16
Domination
Casting Overpower resets the cooldown of Shadow Charge.
Standard with this build. Allows for double wall slam to 1-shot targets.
20
Hellgate
Teleport and place a demonic rune at target location. After 1.75 seconds, the rune explodes dealing 137 damage and stunning enemies for 1.75 seconds.
Very powerful syngery with Domination. You can bolt to get a wall stun position or just bolt, Q-E-Q to stun someone mid-screen, even if they're away from walls. Too powerful to give up with this build.
Balance Patch - 5/22/18
Comments
There are no comments for this build.
Hey Ishb00, are there certain maps that you think are too open for the wall bangs, to the point that you won’t pick Diablo on them?
With the 2 builds, I don't think there are any where I just won't pick him, but there are definitely better and worse ones.
The best are Infernal, Cursed, Tomb, and BoE
The worst are Sky and Braxis
What situations (maps/teamcomps) would you pick each build for?
Enemy has lots of low mobility heroes -> firestomp and lightning breath
Enemy has mobile squishies and/or lots of aoe dmg mitigation -> 1-shot build
cool thanks