October 8, 2018
Main Tank Mal'ganis
Not sure where Mal'ganis will fall, and frankly won't have a ton of time to test because of Blizzcon, but it he WERE to be a main tank (which I believe he has the potential for,) this would be my first guess at the build.
Time to Feed
Mal'Ganis heals for 48 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
Lot of burst healing in fights that comes up more than you'd think. Swap to Vampiric if partnered with someone who REALLY gains from lifesteal.
Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
I think Fueled by Torment is just busted. Extra trait healing AND heal from dmg taken. I thought this would just be a tech talent against Tracer and the like, but basically counters minion damage entirely and makes it really easy to just flatline your healthbar in fights.
Will of Tichondrius
The third slash of Fel Claws steals 4% of maximum Health from enemy Heroes.
Synergy with 16 and just generally reliable.
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
Carrion Swarm is more consistent and perfect for turning fights after you're been focused. Dark Conversion sounds disgusting on paper, but not convinced yet. The 0.75s channel time on it might make it come out too slow. We'll see in time. Dark Conversion will either be too risky and become a meme, or will be god tier.
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
Bloodrush super easy to trigger with Fueled by Torment, but I'm gonna try Deep Sleep to start. If you can land a multi-man sleep or just engage on target and sleep the support, you can get some value. Not sure though. None of these talents feel particularly strong tbh.
Blind as a Bizzat
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
Go for it. Just do it.
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
Think this ult upgrade is actually insane for a tank. Potentially being able to 5 man sleep with no real way to avoid it? Yes pls. Especially because you can then use Night Rush after to extend to 5.75 seconds of sleep AoE
Balance Patch - 9/25/18