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Created October 17, 2017

Hammerhands (Muradin Updated 6/20/18)

Main tank Muradin build for people who like dishing out damage as much as they like eating it. Solid tank for both surviving enemy and killing the enemy if left unchecked.

Pros: hard to kill, very mobile, solid pick potential with stun, scales super well into damage and survivability.
Perfect Storm
Quest: Every time Storm Bolt hits a Hero, increase its damage by 5.
Third Wind can be sometimes necessary on more laning oriented maps like Braxis, BoE, Volskaya where long, drawn-out fights occur. Otherwise, Pefect Storm lets Muradin scale into more of a damage threat since you're stacking Q's for baseline quest anyways.
Thunder Burn
Hitting an enemy Hero with Thunder Clap triggers a second explosion 2 seconds later in the same location that deals 50% damage.
Doubles the duration of your slows and triggers Healing Static twice. Need I say more?
Give 'em the Axe!
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 50% for 3 seconds.
Give'em the Axe is the standout best talent at this tier and makes Muradin into a solo threat.
Transform for 20 seconds, gaining 1063 Health.
Just... just take Avatar and be greatful you aren't dying. I know most of you are going to ignore this, but still, you are a tank. You need to live to do your job.
Healing Static
Muradin heals for 5% of his Maximum Health for each Hero hit by Thunderclap.
This is a key talent in surviving as Muradin and most of what makes him so hard to kill.
Dwarf Launch
Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 3 seconds.
All 3 at this tier are viable
Activate to reset the cooldowns of your Basic Abilities.
Rewind is just super flexible for anything you need. More offense, more defense, you name it... Rewind can do it
Balance Patch - 10/11/17
There are no comments for this build.
With the change to Heavy Impact making it an 80% Slow instead of stun, do you think it's still worth using as the main tank or would you suggest something different (for Lv7 and Lv16)?
Need testing to say for sure. Sorry I can't give immediate answer, but personal opinion is Give 'em the Axe at 7. Can't say for sure