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Last Edited June 11, 2020

Standard Tyrande

This is my standard go-to build on Tyrande. 

Only talent I change is the lvl 7 to "Moonlit Arrows" if I don't get any value from the spellshield - for example if enemy team is only physical damage.

Lvl 20 depends on comfort. I really like Iceblade Arrows over Shooting Star because of the extra attack speed which helps you reset your Q heals even faster + reduces damage dealt by the target you are attacking which is insanely strong together with your 13 talent "Harsh Moonlight".
Lunar Blaze
Increase the range of Lunar Flare by 30%. Quest: Heroes hit by Lunar Flare increase its damage by 5%, up to a maximum of 100%.
Elune's Chosen
Activate to make Tyrande's Basic Attacks heal the target ally for 175% of the damage dealt. Lasts for 8 seconds.
Kaldorei Resistance
Light of Elune grants the target 10 Spell Armor for 2 seconds. This effect stacks up to 2 times.
Grant all allied Heroes Stealth for 10 seconds and heal them for 380 Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Harsh Moonlight
Sentinel Slows enemies hit by 35% and reduces their damage dealt by 35% for 4 seconds.
Celestial Attunement
Light of Elune removes Stuns, Silences and Slows from its target. When a Stun or Silence is removed this way, Light of Elune may be used for free within 4 seconds. This free cast cannot benefit from Celestial Attunement.
Iceblade Arrows
Increase Attack Speed by 20%. Basic Attacks against enemy Heroes reduce their damage dealt by 8% for 2 seconds. This effect stacks up to 5 times.
Balance Patch - 11/12/19
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