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Created November 4, 2019

Standard Stukov

This is my build I go on Stukov every game.

I like the lvl 1 ranged talent cause it gives you distance which makes you safer, also the additional slow from your autos is big for your team and annoying for the enemy.

The lvl 4 talent gives the additional sustain as you can spam Q off cooldown without mana issues.

I like the long range W on 7 as it synergizes really well with the 13 root.

The 16 and 20 add up to the big heals and sustain that you are able to give, and you will have enough setup as it is with your lvl 1, 7 and 13 talents.
Spine Launcher
Basic Attacks become ranged and Slow enemies by 20% for 1.5 seconds, but deal 40% less damage.
One Good Spread...
After a Healing Pathogen infests 3 targets, restore 10 Mana and reduce the cooldown of Healing Pathogen by 2 seconds.
The Long Pitch
Increase the range of Weighted Pustule by 50%. Detonating 2 or more Weighted Pustules causes Stukov's Bio-Kill Switch and Basic Ability cooldowns to recharge 100% faster for 3 seconds.
Massive Shove
Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, dealing 190 damage and Stunning them for 0.5 seconds. Stukov gains 50 Armor while shoving an enemy.
Virulent Reaction
Detonating a Weighted Pustule on an enemy who is inside of Lurking Arm Roots them for 2 seconds.
Whenever an ally with Healing Pathogen is Stunned or Rooted, they are instantly healed for 250 Health.
Top Off
Healing Pathogen's heal over time is increased by 30% while its target is above 60% Health.
Balance Patch - 08/28/19
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