Quest: Hit enemy Heroes with Biotic Grenade. Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit. Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%. Passive: Amplified Healing now applies to all healing sources.
Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 3 seconds to land. Passive: Reduce Biotic Grenade cooldown by 4 seconds.
Every Dose a Hero has reduces their Spell Power by 10%.
Instantly boost an allied Hero, restoring 0 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldown rechard 150% faster.
Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
Increase Healing Dart's healing by 10% for each Dose active on enemy Heroes.
Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.