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Last Edited April 1, 2020

Steel Trap

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Blow 'Em Up!
Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
Chattering Teeth
Steel Traps will slowly chase nearby enemy Heroes.
Sticky Wicket
Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.
Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.
Gotta Trap 'Em All!
Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.
Endless Nades
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
Extra Oomph
Increase RIP-Tire's knockback distance by 50% and its cooldown is reduced by 25 seconds for each enemy Hero hit.
Balance Patch - 01/03/19
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