Last Edited June 23, 2020
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Lower the cooldown of Melee by 1 second. It gains an additional charge with a 2 second cooldown between casts.
Sticking a Hero with Pulse Bomb regenerates 25% of max HP over 1.5 seconds and refunds a charge of Blink.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase your Basic Attack damage by 40% for that magazine.
Deals an extra 6% of maximum health as damage to Heroes.
After using Blink, Tracer’s Movement Speed is increased by 20% for 2 seconds.
W reduces hero armor by 15 for 4 seconds.
Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away.
Balance Patch - 01/03/19