Last Edited April 1, 2020
Junkrat #1 - Steel Trap
Blow 'Em Up!
Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal 25% more damage with Basic Attacks and Basic Abilities for 6 seconds.
Steel Traps will slowly chase nearby enemy Heroes.
Enemy Heroes who are hit by Steel Trap are Silenced for 2 seconds.
Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back and dealing 720 damage to enemies near the center gradually reduced to 445 to enemies on the edge.
Gotta Trap 'Em All!
Reduce Steel Trap's cooldown by 5 seconds and increase the maximum number of active traps to 2.
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
Increase RIP-Tire's knockback distance by 50% and its cooldown is reduced by 25 seconds for each enemy Hero hit.
Balance Patch - 01/03/19