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Created December 10, 2019

Sustain build

Go for this build if they are lacking burst.

Strong synergy between lvl 4, 7 and 13.
Winged Guard
Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
Any of these are good.
1 is good if they have an autoattacker AND they do not have a hero that instadeletes block stacks (lucio, tracer, ...)
2. trades a bit of your own survivability to enable an AA hypercarry on your team more. Go for this if you want to help your AA teammate.
3. Is always good, others are better in their niches. If not sure, go for this one.
Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 11 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
Spreading Plague
After Night Rush expires, deal 30 damage per second to nearby enemies for 5 seconds. Basic Attacks against Heroes refresh this. Does not wake Sleeping targets.
Carrion Swarm
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 63 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Blood Rush
When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.
Plague Bats
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 damage.
Seeker Swarm
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
Balance Patch - 11/12/19
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