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November 6, 2018

Ancestral Strength Build

Works even better if you have a few other sources of CC to help enable you after the dread slow wears off
1
Ancestral Strength
Non-Heroic Abilities deal 25% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.
4
Fright
Dread's Slow also applies to enemies in Dread's path, and stacks up to 50%.
7
Ravenous Hunger
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
10
Crushing Jaws
After 1.25 seconds, pull enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.
13
Invasive Miasma
Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
16
Lurking Terror
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area. Does not share a cooldown with Chomp.
20
Engulfing Oblivion
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.
Balance Patch - 10/31/18
Comments
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workhorse Lurking Terror at 16 should probably say that it has a 25 second cooldown