Heroes, Community & CCL Esports
My Builds My Tiers
Created March 17, 2017

Not Pro Nazeebo

In theory full spider does the most damage. In practice if you don't hit EVERY Q post 7 on a SINGLE target, this is better across the board. Can swap Things of the Deep for Widowmakers at 1 if a team lacks ways to punish you being to far forward and obviously Ice Block is better then Superstition if you're against strong auto attackers.
1
Thing of the Deep
Increases the range of Nazeebo's Basic Abilities by 20%. Reward: After gaining 50 stacks of Voodoo Ritual, gain 5% Spell Power. Reward: After gaining 100 stack of Voodoo Ritual, gain an additional 5% Spell Power.
4
Blood Ritual
If an enemy dies while poisoned by Voodoo Ritual, restore 2% of Nazeebo's maximum Health and Mana. Passive: Takedowns grant 3 stacks of Voodoo Ritual.
7
Dead Rush
Zombie Wall deals 100% more damage. When it expires up to 5 remaining Zombies uproot and attack nearby enemies for 3 seconds.
10
Gargantuan
Summon a Gargantuan to guard an area for 20 seconds. Deals 100 damage when summoned, attacks for 140 damage, and can be ordered to stomp nearby enemies. The Gargantuan's Stomp deals 140 damage and slows by 30% for 2 seconds.
13
Superstition
Gain 40 Spell Armor. Heroic Basic Attacks against Nazeebo remove this bonus for 3 seconds and spawn a Corpse Spider to attack the Hero.
16
Spider Colony
Corpse Spider Attacks against enemy Heroes reduce the cooldowns of Nazeebo's Basic Abilities by 0.125 seconds.
20
Vile Infection
Quest: Reach 175 stacks of Voodoo Ritual. Reward: After reaching 175 stacks of Voodoo Ritual, it can also be applied to Heroes and its damage is increased from 67 to 167 over 6 seconds.
Balance Patch - 3/14/17
Comments
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I tried this build last night. It felt a lot smoother than the all spider build, I topped damage and we one. Thanks for sharing!
I've had a lot of success running this build. It's so much easier to land walls with the extra range, and blood ritual makes hearthing after level 4 almost completely unnecessary.
The only problem with this build (i only tried it like 3 times and im quite an average player) is that you cant duel much, without the single target damage of the spider build. Specially if you going to solo lane. Or maybe im just that bad xD
This is a kind of "legendary build". It was posted on Reddit early 2017 by Horsepants in his Nazeboo Text Guide. He refered it to tbe created by HGC player Prismaticism who showed this build in HGC week 1 (thats a long time ago isnt it)? Here is the reddit post: https://www.reddit.com/r/heroesofthestorm/comments/5s9563/horsepants_nazeebro_text_guide/

Some tipps when playing this:
- After 7 clear waves with Q,W and mount up to next wave early. The primary goal is to get enough stacks at lvl2 (Vile)
- The build goes online after lvl 4 with the Mana/Health regen talent. After that the playstyle changes, because as gandhizzzle said, you dont need to back anymore.
- lvl 16 is a variable and realy depends on your style and like lvl13 is variable too (depending if enemy has strong dive/AA)