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Last Edited June 10, 2021

D.Va - Standard Build

1
Full Metal
D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.
Full Metal is my go-to in almost every situation.
Liquid Cooling can be a better choice if you expect a lot out of lane fighting, where you can't really heal off of minions that easy (or are on a very big map).
4
Rush-down
Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 50% increased damage to non-Heroic enemies.
7
Hit The Nitrous
The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds.
10
Bunny Hop
D.Va’s Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and then Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.
13
Good To Go
Pilot Mode: Unlocks the Torpedo Dash and Concussive Pulse abilities. Torpedo Dash: Dash a short distance. 10 second cooldown. Concussive Pulse: Deal 120 damage to enemies in a cone and knock them back. 10 second cooldown.
16
In For The Kill
Casting Boosters grants a Shield equal to 10% maximum life for 2.5 seconds. Each Enemy Hero hit by Boosters increases D.Va's Mech's Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.
20
Ablative Armor
45% of Spell damage dealt to D.Va’s Mech is returned as healing over 4 seconds.
D.va Update - 5/16/17
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