Created October 3, 2018
Polymorph Reset Carry Build
Basically you Poly one person, your team kills them you press it on another one, they die again, and you continue until you've won the game.
Passive: Increase Polymorph's range by 30%. If Brightwing hits an enemy Hero with Arcane Flare's center within 2 seconds of being Polymorphed, then reduce Polymorph's cooldown by 7 seconds and gain 50 Mana.
Increase Polymorph's Slow by 15%. Upon expiration, Polymorph deals damage to nearby enemy Heroes equal to 2% of their maximum Health.
Phase Shifting to an ally grants both Brightwing and her target a 335 point Shield and reveals a large area around them for 5 seconds.
Vision and the shield lets you Z more aggressively.
After 0.5 seconds, create an expanding nova of wind, dealing 225 damage and pushing enemies away.
Either ult, depending on what you need/want to play like.
Reduce the cooldown of Pixie Dust by 3 seconds and increase the Spell Armor granted by 25.
CDR and more spell armor, most stats on the talent tier
While Polymorphed, the target's Armor is reduced by 25, increasing the damage they take by 25%.
Activate to apply Pixie Dust to all nearby Heroes.
These kinda all suck to be honest, AOE E maybe?
Balance Patch - 9/25/18