Created November 14, 2018
Anti-tank/bruiser, Leoric scales throughout the game as he can revive quicker in the late game and annihilate teams with one good silencing Entomb at 20.
Activate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the cooldown of this Ability by 20 seconds.
Quick burst heal. The other two's criteria won't always be there, but this can be clutch in the middle of a fight when you need a boost.
Skeletal Swing deals 100% more damage to Minions and Mercenaries.
Gotta have wave clear.
Increases the range of Drain Hope by 25%.
Makes it so the enemy can't break free as easily once you've landed it. Before this talent you've really got to stick to whoever it is you're draining. This helps drastically.
Create an unpassable tomb in front of you for 4 seconds.
While march is viable, Entomb is just a bit better in most situations, especially once it can silence at 20.
Increase Wraith Walk's duration by 100%. Enemy Heroes that come in contact with the wraith deal 50% less damage for 4 seconds.
Chase after their hard carries and make them irrelevant. 4 seconds of barely being able to do any damage is too good.
Wraith Walk increases the damage of the next Skeletal Swing within 5 seconds by 50%. Each enemy Hero hit by this Skeletal Swing reduces the cooldown of Wraith Walk by 7 seconds.
This will combo with your level 13 now that its duration is longer. Wraith Walk in, hit two enemy heroes, refresh the CD of Wraith Walk, and do it all over again.
The duration of Entomb is lowered by 1 second, but enemies trapped inside are Silenced and take 50 damage every 1 second.
Silencing Entomb. Gg. Leo's best level 20 by far.
Balance Patch - 10/31/18