Created December 2, 2017
How I Build Ale'
The optimum build for Cho, taking these talents junction best with your Gall. Scalability = Scaling + Ability (I'm going to make this a thing if it isn't already somewhere...)
Fuel for the Flame
Quest: Every Minion killed near Cho increases the amount healed by Consuming Blaze by 0.3%. Quest: Every Hero Takedown increases the amount healed by Consuming Blaze by 3%.
Fuel for the Flame is greater scalability vs Consuming Fire, but if you're on a map that isn't so much late game, or you know you can't soak lanes as easily, take Consuming Fire. Calloused Hide isn't bad, but means you have to stay with trait. Pro tip: Always be flipping trait back and forth with your Gall.
Rune Bomb continues to travel after detonation, and will roll back to Cho, damaging enemies in its path.
Rollback goes best with bomb quest (casually dropping mad bars fam). If your initial throw is bad, when it rollsback (that's the talent name!) your Gall has a second opportunity to detonate. Remember this talent when we get to level 13. Seared Flesh is great when paired with AA Cho; means you can out dps your other half. Not a bad option when you don't trust your Gall (if you're doing HL and convinced a random to Cho'gall with you [impressive]). Seared Flesh + Firestarter at 7 + Frenzied Fists 13 = some fun times.
Basic Attacks against Ignited Heroes decreases the cooldown of Consuming Blaze by 1 second. Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.
Firestarter keeps you alive longer, need I say more? As Cho, kite the enemy as much as possible with your autos, spamming W is everything. Firestarter gives so much additional self-sustain, it's the superior talent choice at 7.
Hammer of Twilight
Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and stunning them for 0.75 seconds. Passive: Cho's Basic Attacks deal 25% increased damage.
Hammer of Twilight almost always. Diving into the enemy team with your Surging Fist + stunning a squishy towards your team every 15 seconds is incredible. The added 25% to your AA is the cherry on top. Upheaval isn't bad, but the value doesn't outweigh HoT.
Gall's Runic Blast reduces your Rune Bomb cooldown by 1 second per enemy hit, and 2 seconds for each Hero hit.
Runic Feedback keeps the bombs flowing, which means even more stacks. If played correctly, you can throw two bombs almost at the same time. If you took Seared Flesh at 4, Frenzied Fists will ramp up your dps immensely. 75% attack speed increase for 5 seconds? Wat.
While channeling Surging Fist, Cho heals for 150 Health per second.
Surging Dash makes you unstoppable just by pressing Q. Again, wat. This is when Cho'gall becomes, dare I say, broken? Not only are you unstoppable, but it also now heals you. The other two talents are great, but just nowhere near as insane compared to Surging Dash.
Your Basic Attack becomes ranged and slows targets by 20% for 2 seconds.
C'thun's Gift makes you go pew pew (essentially Nexus Blades). Pick whichever you feel is best here, I personally enjoy the ranged aspect a ton. Hour of Twilight is great; don't have to explain it.
Balance Patch - 11/29/17