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Last Edited May 27, 2019


I'm not saying this is the right build, but it's my build, aight?
Chaotic Energy
Increases the cast range of Drain Life by 25%. Quest: The healing provided by Regen Globes is increased by 50%. Reward: After gathering 15 Regen Globes, Gul'dan's Basic Ability mana costs are permanently reduced by 20.
Mana reduction on basic abilities = more casting spells = less usage of your trait.
Health Funnel
Drain Life's cooldown recharges 100% faster while it is channeling. If an enemy dies while under the effect of Drain Life, the cooldown is instantly refreshed.
Since you've got a longer cast range, might as well add to it.
Hunger for Power
Increases Ability Power by 15% but reduces healing received from allies by 25%.
Hey here's 15% more spellpower enjoy.
Rain of Destruction
After 1.5 seconds, summon a rain of meteors in an area for 7 seconds. Each meteor deals 165 damage in a small area.
Now that you can cast it without channeling, it's not bad when you combo it with your 15 talent.
Harvest Life
Drain Life heals for 75% more Health when used on Heroes.
1v1 a hero if they don't have hard CC.
Darkness Within
After using Life Tap, the next ability you cast has 30% increased Ability Power. Dealing 600 damage to enemy Heroes causes the next cast of Life Tap to cost no Health and grant Gul’dan 25% Spell Power for 5 seconds.
Better than you might suspect. Super strong with Rain of Destruction and Life Drain.
Deep Impact
Rain of Destruction slows enemies Movement Speed by 90% for 0.5 seconds.
New Season - 7/10/18
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