Created June 3, 2018
Standard Kael'thas build, the biggest change at 16 and 7 bringing another viable option.
Quest: Gathering a Regeneration Globe increases Kael'thas's maximum Mana by 15. Reward: After gathering 20 Globes, Kael'thas can activate Arcane Barrier to gain a Shield equal to 100% of his maximum Mana for 4 seconds.
With potential of two regen globes per lane, always go addict. More mana = more spells, plus a well-needed shield once completed.
Increases Gravity Lapse's range by 30%. When Gravity Lapse hits an enemy Hero, refund 80 Mana.
Refunds mana and provides you with a stun from downtown.
When Flamestrike damages 2 or more Heroes, they take additional damage to 8% of their maximum Health.
8% is a substantial amount, and the criteria to trigger it is fair. Sun King's Fury is tempting, but never. Sunfire Enchantment is good as well, as long as you can safely get in range to AA twice; could be nifty vs Genji/Tracer.
Launch a Phoenix to an area, dealing 171 damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies for 171 damage and splashing for 50%.
Almost always Phoenix, unless the enemy team has no way of preventing a Pyroblast to the face.
Each time Living Bomb deals periodic damage, Kael'thas's Basic Ability cooldowns are reduced by 0.5 seconds.
More tempting talents, but Pyromaniac is always the way to go. With the massive mana pool you have now, CD reduction is just what you need.
Flamestrikes apply Living Bomb to the enemy Hero closest to its center who is not currently affected by Living Bomb.
Odds of landing two Flamestrikes in a row is difficult, whereas landing one is simple. Ignite applies a talented Living Bomb, so Pyromaniac at 13 will proc. With all that being said, Ignite is the pick here for sure.
Increases the cast range of Flamestrike by 40%. If you hit 2 or more Heroes, Flamestrike's cooldown is reduced by 4 seconds.
Safely land flamestrikes from downtown that also have Living Bomb attached and give you CD reduction. Easy.
Balance Patch - 5/22/18