Created July 31, 2018
This is the build I find best thus far (more as she develops.) She's a mix between Malfurion and Auriel, as you'll have to manage Zeal uptime like Malfurion's heals and do damage while Zeal is active. She requires a ton of management, but once you get a hang of it, she can be quite potent. In this build, a lot of her talents combo with one another,
Activate to cast Inquisition on an allied Hero, healing them for up to 371 of 3 seconds while Channeling. Passive: Reduce Inquisition's cooldown by 4 seconds.
Your primary heal before level 4, it's 3 second CD reduction will come in use later on.
Casting Inquisition instantly removes all stacks of Desperation and restores 50 per stack removed.
When utilizing Desperate Plea, High Inquisitor will refund the mana once cast based on your Desperation stacks, super useful for maintaining mana. Remember it's refunded on cast, not completing the channel. Clemency also combos with this.
Activate to gain 50% Spell Power and lose 25 Armor for 5 seconds.
The clear cut choice here, 50% spellpower is absurd. Whichever heroic you take (both super viable,) you use this, cast, and dominate. Scarlet Aegis will negate the armor reduction effect. I feel this will be changed at some point.
After 1 second, consecrate an area for 4 seconds, dealing 50 damage every 0.5 seconds to enemies inside.
Either heroic is great, but the storm talent upgrade for Divine Reckoning is too good to pass up. If you feel like the enemy's dive is too heavy, I suggest going Scarlet Aegis as its instant application of armor + healing is great.
Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.
E+W = 1.5 second root, an easy combo to land as long you're in range of doing so. Excellent tool for securing kills.
Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 35 damage every 0.5 seconds.
Combos with Clemency and Harsh Discipline, so you can heal your teammate and have it deal damage to whomever they're fighting, or get a double root on two targets. Nifty!
Divine Reckoning deals 30% more damage and pulls enemies to its center the first time it hits them.
More damage and a pull that wins that late game team fight. Subjugation and Purge the Wicked are viable, just not as good as an instant finisher.
New Season - 7/10/18