Created June 3, 2018
Waveclear/kill potential/self-sustain/survivability/global = Dehaka.
Regeneration Globes grant 10 Essence. Repeatable Quest: Every 50 Essence collected permanently increases Health Regeneration by 4, up to 40, and maximum Essence by 1, up to 10.
People love racecar Dehaka, but I prefer tankiness over that. Increase to maximum essence is lovely too, especially with this build.
Increases Essence gained from Takedowns by 100%. Hitting enemy Heroes with Dark Swarm grants 1 Essence.
Getting additional essence per enemy hero hit with Dark Swarm seals the deal. Gaining essence from globes in lane makes One-Who-Collects a bit repetitive. Killing heroes over objectives though...
Basic Attacks reduce Drag's cooldown by 2 seconds.
Feeding Frenzy is ridiculously strong. Always Feeding Frenzy.
Launch biomass that hits the first enemy Hero dealing 200 damage, silencing and slowing them 30% for 3 seconds. Only allows them to see a very short distance for 6 seconds.
Either option is viable here, Isolation is the pick with this build since we're already tanky.
Gain 1% increased Attack Damage per Essence stored.
You will hit like a truck with Primal Rage, and now that your max essence is at 60 vs 50, it's even more lethal.
Increase Drag range by 20%.
Your close-quarters tongue is now actually a sniper.
Isolation hits all Heroes near the first target.
Either Contagion or Essence Claws. Claws goes along with the build more, while Contagion is a game-ending talent.
Balance Patch - 5/22/18