Created November 14, 2018
An oppressive force to deal with when left unanswered in draft, Abathur manipulates the map/teammates while macro'ing out of his mind.
Symbiote's Carapace heals the target for 62 Health per second over 4 seconds.
Global support power is pretty strong, which is why you might have seen solo support Abathur become such a thing.
Increases the Shield amount of Symbiote's Carapace by 40% and allows it to persist after Symbiote ends.
Adrenal Overload is also a solid option if you have a heavy AA character like Greymane or Illidan. Otherwise, stronger shield and duration is the way to go.
Activate to calldown a Mule that repairs Structures, one at a time, near target point for 40 seconds, healing for 90 Health every 1 second.
As long as this talent continues to exist in the game, we continue to take it.
Clone target allied Hero and control it for 20 seconds. Abathur has perfected the clone, granting it 20% Ability Power, 20% bonus Attack Damage, and 10% bonus Movement Speed. Cannot use their Heroic Ability.
The ability that shows your team how well you know the rest of the hero pool, or how little you do.
Symbiote's Spike Burst heals the host for 64 Health per enemy Hero hit.
Now you can heal your host for even more!
Symbiote's Carapace increases the Movement Speed of the target by 40% for 3.5 seconds.
Insane movement speed = easy escape or hard chase.
Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the commands of the first, but does half damage and shielding.
Do everything you were doing earlier with your hats, but now with two people! Half damage and shielding sure, but the talents you put into it still activate.
Balance Patch - 10/31/18