January 3, 2019
Imperius Tank Mode
Playing around with a full tank mode build for Imperius. He has both hard and soft CC and a lot of great defensive talents that could make main tanking a possibility.
Quest: Hitting Heroes with the center of Solarion's Fire increases its center damage by 10, up to 150. Reward: After hitting 15 Heroes, increase Solarion's Fire Slow by 15%.
For a main tank build I would say Consuming Flames over Impaling Light except when the enemy team has a lot of melee and you could better assure quest completion, since a cooldown on your hard CC is nothing to sneeze at. The extra slow is super nice though and much more reasonable to hit quickly.
Activating Molten Armor removes Roots and Slows. If a disabling effect is removed, heal for 250.
Allows you get out of most disabling effect except a complete stun and is useful when going tank if you need to peel for your team or keep from being pinned down while they go after someone else. Also gives a nice heal.
Activate to cause the next 4 Basic Attacks to cleave for 157 damage.
This one is kind of up in the air, but I do like the on demand cleave attack, good for clearing waves or for team fights.
Summon a ring of blazing swords that grants 1000 Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
Ideal for a main tank, this gives incredible burst resistance and a nice damaging attack after provided they don't break your shield.
Striking an enemy Hero with Molten Armor reduces it cooldown by 0.25 seconds.
As a full tank, your molten armor is incredibly important for your healing, and even more so once we hit 16. This allows you to reduce the cooldown of it when team fighting which is when you'll need it most.
Molten Armor grants 50 Armor for 2.5 seconds.
On demand 50% damage reduction? Sign me up! For a full tank this is key to your survivability and with Divine Rage at 13 it will be up more often (which also conveniently lets you use Unshakeable Faith more too)
Nearby allied Heroes gain 600 Shield for 3 seconds. If the Shield lasts the full duration, fire a sword at the nearest enemy Hero, dealing 140 damage.
This tier is somewhat situational depending on what's happening in your game, but a mini Storm Shield that damages enemies after it's done seems like a great way for you to help keep your team alive as a tank!
Balance Patch - 12/11/18