Created December 28, 2018
Simple combo build (with video explanation)
Simple build for blowing up 1-2 people per combo. Combos explained: https://www.youtube.com/watch?v=eP9eWpH5LoI
Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the armor of pulled Heroes by 10 for 4 seconds
Reduce their armor for more damage
Phylactery of Kel'Thuzad
Quest: Collect 12 Regeneration Globes to charge Kel'Thuzad's Phylactery. REWARD: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again. PASSIVE: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged
Get more spell power for more damage
Every 8 seconds, Kel'Thuzad's next Basic Attack hits all enemies in the area for 80% additional damage, deals Spell damage instead of Physical, and Slows by 30% for 2 seconds.
Auto attack for more damage, chill also slows them applying level 16 talent for more damage
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in its area. Damaging an enemy Hero with Shadow Fissure resets its cooldown.
Chains of Ice
After Chains of Kel'Thuzad stun expires, targets are slowed by 60% for 1 second.
Somewhat situational but allows your timing to be a bit more lenient. Also the slow procs your level 16 talent again twice for chilling 2 targets.
Power of Icecrown
Stunning, Rooting or Slowing a hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.
up to 30% more spell power for more damage. Twice for stunning 2 targets, twice for slowing 2 targets with level 13 talent, once for your chilling touch and once for your w root. Boom 30% more damage.
Might of the Scourge
If a Hero is hit by Shadow Fissure, then it will explode a second time below them 1 second later. This second cast will not duplicate itself.
w and e cooldowns are lower than ult, this allows you to combo everytime your w and e are off cooldown.
Balance Patch - 12/11/18