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Last Edited September 27, 2021

Raynor Only build

Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.
Ace In The Hole viable for PvP
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds,
Unstable Compound
Increase the area of Give ‘Em Some Pepper by 15%. Each enemy Hero hit by Give ‘Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round and Inspire by 1.5 seconds.
Raynor's Raiders
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.
Hyperion viable
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Rounds deals to Heroes.
Dusk Wing
Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 2 for 1 second, stacking up to 25.
E viable
Balance Patch - 11/12/19
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