Last Edited April 10, 2020
The Consistent Raynor Build
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1
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.
Passive: Inspire does not expire on friendly Minions and Mercenaries.
Ace in the Hole offers decent consistency, but the other options have been buffed recently to be strong competitors (and Ace has been nerfed)! Still a decent choice.
Exterminator offers great macro pressure, and is useful in pretty much every game.
Veteran Marksman is solid in 2+ support shenanigans / when you're gonna stack out of your mind.
Exterminator offers great macro pressure, and is useful in pretty much every game.
Veteran Marksman is solid in 2+ support shenanigans / when you're gonna stack out of your mind.
4
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds,
Fight or Flight is simply the best on the tier. You need to be able to survive burst, and it outperforms Behemoth Armor in this regard.
I've picked Behemoth Armor when rolling with Uther double support teams, since the armor won't stack anyway.
I've picked Behemoth Armor when rolling with Uther double support teams, since the armor won't stack anyway.
7
Unstable Compound
Increase the area of Give ‘Em Some Pepper by 15%. Each enemy Hero hit by Give ‘Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
Unstable Compound: CDR is great + offers heavy synergy with your entire build/kit. This is still the way to go after the recent changes :)
10
Hyperion
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
Remember that Ace in the Hole (1) gives a flat +15% to ALL damage you deal, including your Heroic abilities!
Hyperion does a TON of siege damage and is generally much easier to use than Raider.
Raynor's Raider requires much more micro-managing, but can provide a lot of focused DPS and assist in vision control.
Hyperion does a TON of siege damage and is generally much easier to use than Raider.
Raynor's Raider requires much more micro-managing, but can provide a lot of focused DPS and assist in vision control.
13
Giddy-Up
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
Giddy-Up: Movement Speed is very helpful on an otherwise-immobile hero. The rotation speed is a nice plus, but Giddy-Up does a ton to help you move through fights safely and efficiently.
16
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.
Paint Them Red is burst dmg and self-heal. Helps you burst kill and save yourself from being burst killed. Offers more healing than Give Me More (especially if you hit multiple targets!) and more burst than Bounty Hunter.
20
Cavalry's Arrived
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds.
Indomitable Resolve makes you significantly harder to kill + allows much more free-casting of Hyperion, with the possibility of a second cast in long fights/sieges.
Execute is super easy to use + triggers on anything + has synergy with Exterminator and Seasoned Marksman.
Dusk Wing is an insane amount of +dmg + makes Raider a better ward + beefs up your Raider to the point of being significantly more difficult to kill.
Weak Spot Acquired helps burst targets down with your team. Very important that you go into fights holding a charged AA to get full value out of this! Also, consider passing up if you already have significant sources of armor reduction on your team, since they won't stack!
Execute is super easy to use + triggers on anything + has synergy with Exterminator and Seasoned Marksman.
Dusk Wing is an insane amount of +dmg + makes Raider a better ward + beefs up your Raider to the point of being significantly more difficult to kill.
Weak Spot Acquired helps burst targets down with your team. Very important that you go into fights holding a charged AA to get full value out of this! Also, consider passing up if you already have significant sources of armor reduction on your team, since they won't stack!
Balance Patch - 11/12/19
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