Created May 11, 2020
Late-Game Carry Tracer - Grandmaster Tracer Main
https://www.twitch.tv/Mochrietv
https://www.youtube.com/MochrieTV
https://twitter.com/MochrieTV
https://discord.gg/TdggqES
Hey! I'm Mochrie, a Grandmaster Tracer main. I recently made a youtube video detailing my thoughts on the new Tracer rework, which you can find here:
This is my recommended Basic Attack sustained damage, late-game focused build from the video.
I have also posted my Recommended Independent build and my Sticky Bomb Setup build.
https://www.youtube.com/MochrieTV
https://twitter.com/MochrieTV
https://discord.gg/TdggqES
Hey! I'm Mochrie, a Grandmaster Tracer main. I recently made a youtube video detailing my thoughts on the new Tracer rework, which you can find here:
This is my recommended Basic Attack sustained damage, late-game focused build from the video.
I have also posted my Recommended Independent build and my Sticky Bomb Setup build.
1
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
4
Pulse Generator
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
7
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
10
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
13
Untouchable
Passive: After Blinking gain 20% Movement Speed for 1.25 seconds.
Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
16
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
20
Chrono Triggers
Casting Blink causes Basic Attacks to not consume ammo for 1 second.
Balance Patch - 11/12/19
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