Home, Hearth & Heroes
My Builds My Blog My Tiers
Created November 3, 2019

Triple Threat

The Vikings change the way a game works. They prefer maps to be as big as possible, as the soak 2 lanes, keeping them pushed out, forcing the enemy team to either lose ground to your team's 4-man or lose XP to the Vikings.
1
Viking Bribery
Enemy Minions or captured Mercenaries killed near your Hero grant you stacks of Viking Bribery. Use 40 stacks to bribe target Mercenary, instantly defeating them. Does not work on Bosses. Maximum stacks available: 100.
Viking Bribery allows the Vikings to keep up with the enemies if they opt to go for camps, and get further ahead if they don't.
4
Mercenary Lord
Non-Boss Mercenaries near your hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.
Merc Lord makes leaving the Vikings alone an enormous threat, and further splits the attention of the enemy team.
7
Spin To Win!
Activate to have each Viking deal 101 damage to nearby enemies.
Spin To Win! gives the Vikings more of what they need the most, teamfight prowess. Starting around here, Vikings are able to clear waves faster and also help a bit more in fights.
10
Play Again!
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
The Lost Vikings are able to keep up the macro pressure, as this allows them to be global as long as 1 viking heads to where they want to go, and also gives a safety net if you lose a few.
13
Jump!
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
This gives the Vikings a bit more survivability against dangerous AOEs in teamfights.
16
Large and In Charge
When Olaf charges enemies, they are stunned for 1 second.
This talent helps the Vikings the most, finishing the journey from just a macro pest at level 1 to a macro and micro terror. The Vikings can now jump on a squishy backliner and blow them up, if the enemy team isn't careful.
20
Checkpoint Reached
10 seconds after using Play Again!, any dead Vikings are revived and summoned again, and all are healed to full.
The ult upgrade is the default for Vikings, and should only really be skipped if the enemy team chooses to just hunt Vikings, rather than fight.
Balance Patch - 08/28/19
Comments
There are no comments for this build.