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Created November 2, 2019

succ

Malthael gives crazy macro presence and bullies hard in smaller fights, but is a bit more risky in bigger teamfights.
1
On a Pale Horse
Gain an additional 20% Movement Speed while mounted.
Default to Pale Horse, Fear the Reaper lets you get out of fights and is useful on smaller maps
4
Die Alone
Soul Rip deals 50% more damage if it hits only one Hero.
7
Cold Hand
Soul Rip Slows enemies by 20% for 2.5 seconds.
Touch of Death can be gone into against double support / heavy self-sustain comps where you need a bit more to finish kills.
10
Last Rites
Apply a death sentence to an enemy Hero that, after 2 seconds, deals damage equal to 50% of their missing Health. Repeatable Quest: Enemies killed while under the effect of Last Rites permanently reduce its cooldown by 5 seconds, to a minimum of 15 seconds.
Only go into tormented when the enemy team has a lot of ways to dodge Rites or you have an Ana to nano boost you
13
Inevitable End
Activate to become Unstoppable for 2 seconds, but remove all active Reaper's Marks.
Shroud can be good if you're against super heavy burst but default to Inevitable
16
Soul Collector
Reduce Soul Rip's cooldown by 0.5 seconds and increase its range by 25%.
20
No One Can Stop Death
Activate while dead to immediately respawn at the Altar but increase Malthael's next respawn time by 25%.
Balance Patch - 08/28/19
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