Created November 2, 2019
Lunara is a squishy, but mobile, sustained damage who brings strong DPS through D.O.T. from her auto attacks, and can build for burst, poke, waveclear, and more.
After remaining in a bush for 5 seconds, Wisp's vision radius is increased by 200% and reveals the surrounding area.
Default to Sentinel Wisp. This gives you insane vision control, which cannot be underestimated. Hippity Hop can be taken if you believe you'll need to quickly rotate / reposition a lot, but I rarely take it.
While at least one enemy is afflicted by Nature's Toxin, heal for 9 per second. When an enemy Hero has 3 stacks of Nature's Toxin, increase this healing by 19 per second.
Siphoning gives you surprisingly strong self-sustain over time, while Nature's Culling gives you insane PvE presence. I default to Siphoning, but either is viable in most situations (Culling is default on Battlefield of Eternity, though).
Using Noxious Blossom causes Lunara's next Basic Attack to hit up to 4 enemies. These extra attacks can apply Nature's Toxin.
Splintered Spear is my go-to and greatly increases your waveclear and poke potential in teamfights. You can also opt into Choking Pollen for a more burst-based playstyle, holding back Noxious Blossom instead of opening with it.
Leap over an enemy, Slowing them by 80% for 0.35 seconds and dealing 271 damage. Store up to 2 charges.
Either of Lunara's ults are strong, Leaping Strike is the default and gives great burst and mobility, while Thornwood Vine provides insane poke over prolonged fights.
Greater Spell Shield
Every 30 seconds, gain 75 Spell Armor against the next enemy Ability and subsequent Abilities for 3 seconds, reducing the damage taken by 75%.
Abolish Magic is the default for many, and is strong in that it is a 2-person soft-cleanse, which also removes D.O.T., though I personally prefer Spell Shield. Either option gives you strong survivability, and are both strong in what they do, so pick what suits the match.
Nature's Toxin deals 60% more damage to Heroes that are Slowed, Rooted, or Stunned.
Huge damage increase.
All Leaping Strike charges are returned every 15 seconds. Leaping Strike can be used on allies.
Lunara has really strong level 20s. I default to the ult upgrade for Leaping Strike, as it gives you insane mobility and basically makes it a basic ability. For vine, I generally go into Intensifying Toxin, which is also very viable with Leaping Strike, though Vine's upgrade is also strong in its own rite, greatly strengthening your poke. Galloping Gait is the most niche, but can give you strong chase or escape potential.
Balance Patch - 08/28/19