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Created August 16, 2019

Usual Build

Every time I see a KT take Convection I get a gray hair. Please stop. 
Mana Addict
Quest: Gathering a Regeneration Globe increases Kael'thas's maximum Mana by 15. Reward: After gathering 20 Globes, Kael'thas can activate Arcane Barrier to gain a Shield equal to 100% of his maximum Mana for 4 seconds.
Verdant Spheres gives you +4% on everything.

Convection doesn't scale. Unless you know you can get this quick (TLV, Samuro?), then don't.

Mana Addict puts a decent bandaid on two of KT's problems: Mana management, and getting jumped. The barrier has saved my ass many times, and the effect is fairly subtle, too. The extra mana is always good, of course. 3 orbs is 45 mana; almost enough for an extra bomb.
Energy Roil
Reduce the Mana cost of Gravity Lapse by 70. If Gravity Lapse hits a hero, reduce its cooldown by 9 seconds.
I dither a lot on the two E upgrades. One gets you it faster, the other makes it cheaper. If you can land your Es, maybe the other one makes more sense. Usually tho I'm slamming E and screeching while strolling away, though.

manatap lmao
Sun King's Fury
Living Bombs that spread to enemy Heroes deal 35% more damage.
imo all of these talents are.... good? Q is good if you have a lot of bunching, W is really what makes the W build, and E is Not Bad if they have a lot of physical armor, and/or are always in your grill (close enough to AA). I usually take Q or W, though.
Launch a Phoenix to an area, dealing 171 damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies for 171 damage and splashing for 50%.
Pyroblast is good for memes, but Phoenix is got a short cooldown, a good cost, zones, looks PHRESH, and well. it works. I will not lie though there is nothing better on this earth than nailing that annoying healer with the Pyroblast from a million miles off screen,
Living Bomb's explosion slows enemies Movement Speed by 30% for 2 seconds.
All of these are good. I think. CD is Always Good, but I like the slow because it gives you another button to mash while screaming and running away. Fission is, again, a good choice if you're going all-in on the herps.
Flamestrikes apply Living Bomb to the enemy Hero closest to its center who is not currently affected by Living Bomb.
I've realized the Q talent is got it's uses. It makes Q more zone-capable. I've also lost count how many times I have walked into the second explosion when I'm against a KT.

If you took any of the previous W talents, take the W talent. It's that simple. v( ._.)v

I actually recently fat-fingered into picking the D talent and it was actually pretty cool- I basically always had a D on command. But the other two talents are usually what I prefer. It does continue CD when you've hit D, so there's no reason not to always have it on.
Increases the cast range of Flamestrike by 40%. If you hit 2 or more Heroes, Flamestrike's cooldown is reduced by 4 seconds.
Phoenix Upgrade Is Trash.

Presence of Mind is, much like the ult itself, good for the memes.

the W upgrade is mostly good only when they keep clumping up. I *do* mostly play QM, so it happens!

But I usually go Flamethrower no matter what. It makes the Q so much safer to plop down and use for every use you can think of, and if you're good- you can do it again faster. A good upgrade talent.
Balance Patch - 01/03/19
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