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Created August 23, 2017

Li-Ming Standard

1
Force Armor
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges. Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
Level 1 is situational.
If the enemy team has very low spell damage, consider taking Power Hungry instead.
4
Dominance
Takedowns restore 30% of Li-Ming's missing Health.
7
Calamity
Teleport does 300 damage to enemy Heroes near the destination.
10
Disintegrate
Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Level 10 is also situational. 
If the enemy team has something you might need to interrupt, such as an ETC mosh pit, consider taking Wave of Force.
13
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed. This effect has a 4 second cooldown. Passive: Increases Teleport's range by 50%.
16
Mirrorball
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
20
Tal Rasha's Elements
Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain.
Balance Patch - 8/8/17
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