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Created November 6, 2018

First Impressions Orphea Build

While Q build seems appealing at first, I believe that a more diverse build that allows your whole kit to compliment each other ability, as opposed to making the some abilities near useless, is the optimal route when it comes to Orphea.

Q is strong on its own with its built in cooldown reduction and kiting potential, but the utility that the other talents provide allows Orphea to have a huge threat to burst an enemy, or combo multiple enemies, as well as provide lots of sustain damage and keep mobile.

With this variation, you want to stack your W post 7 with the Ravenous Hunger talent (It's pretty easy as a single W almost clears a wave on its own), but keep in mind that takedowns grant 60 damage increase so to always look out for those opportunities. 
Ancestral Strength
Non-Heroic Abilities deal 20% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.
Dread's Slow also applies to enemies in Dread's path.
Ravenous Hunger
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
Crushing Jaws
After 1.25 seconds, pull enemies in an area towards the center, dealing 250 damage and Stunning them for 0.5 seconds.
Invasive Miasma
Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
Lurking Terror
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area.
Engulfing Oblivion
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.
Balance Patch - 10/31/18
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