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Created August 1, 2018

Stand still, chill out, AND MAKE IT A DOUBLE!

It's a high possibility what I try to achieve in this build will be nerfed, it's rather crazy once you get used to it timing wise. Basically the build will allow you to do pretty steady heals with almost infinity mana, double roots, double shrink ray during an inquisition channel provided you land your combos and timings correctly. And if you're feeling extra courageous you can add in Fanatical power for super juicy fun times. The only issue you may run into is if your W is interrupted the majority of your wombo root subjugation combos goes out the window which can also stall your healing output. Clemency does lessen the punishment of Inquisition being interrupted with the passive CD reduction.

While Whitemane is classified as a "medium difficulty" support hero i feel this build makes her a bit more fun with some timings and extra utility. 

Here's a link to my tweet with this build, it has a video attached of this build when I was trying it out. I attacked the boss to get my health real low then tinkered on the dummies. https://twitter.com/HooblieWooblie/status/1024601872668098560
Activate to cast Inquisition on an allied Hero, healing them for up to 371 of 3 seconds while Channeling. Passive: Reduce Inquisition's cooldown by 4 seconds.
Coupled with lvl 4 talent this allows you to gain mana return by also healing an ally. Meaning that if you're at 3 desperation stacks and need to offload it for the mana return with no enemy in sight you can just heal an ally and still gain mana.. And also.. It's an extra heal option :P
High Inquisitor
Casting Inquisition instantly removes all stacks of Desperation and restores 50 per stack removed.
Before level 4 talent you have to manage your mana quite closely, do enough damage on enemy heroes to gain heals while also not diving too deep. Once you hit level 4 though High Inquisitor talent allows you to be a bit more free with your mana usage. 3 stack desperation returns 180 mana so provided you land a clemency or Inquisition before the timer runs out you never need to return to a moonwell. Don't be afraid to use W at 2 or even 1 stacks, sometimes it's better to get a quick mana return rather than aim for a full 3 stack return.
Activate to make an ally Unstoppable for 1 second and gain 1 stack of Desperation.
This tier you can really choose any, all work rather nicely depending on comp. Intercession is great to break CC's AND also gives a mana free stack of desperation. Zealous Spirit is also handy to maintain yourself without having to use a Desperate plea on yourself. Fanatical power is juicy both for damage and healing but you must be aware of your surroundings as the 25 armor loss can prove risky vs a burst dmg or dive hero.
Scarlet Aegis
Bolster the spirits of nearby allied Heroes, healing them for 250 and granting them 40 Armor for 4 seconds.
Aegis feels like the go to Ult for this build. Zeal on everyone it hits, a heal, and armor. What's not to love? With the wombo E > W combo you'll be able to do some quick fast AoE healing. Divine Reckoning could also be taken if you're doing a double sup comp to throw out some extra damage, works great with Fanatical Power too.
Harsh Discipline
Hitting a Hero with Searing Lash while they are being targeted by Inquisition Roots them for 1.5 seconds.
Here's where the build starts getting good. The E > W combo, rooting a target in place. Smacking em with your W for dmg and heals to allies, locking them down for your team mates to jump em. It's great to knocking and locking down stealthies, first hit breaks stealth, 2nd hit locks em.
Shared Punishment
Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 35 damage every 0.5 seconds.
Oof.. Here we go! Want more root? You got it! Share the pain! Basically a Malf entangling roots but with damage and heals! If you're needing to pump out more heals or there is already enough CC Radiance is the go to talent. 2 Desperate Plea casts, throw an ult as well maybe? cast another Desperate plea, gain the AoE heal then cast your E > W combo for some more zealicious healing. Wham bam TY ma'am!
Inquisition reduces all damage the target deals by 75%.
Subjugation.. This spell i feel will get nerfed with out a doubt LOL. Inquisiton reduces all damage the target deals by 75% (basically shrink ray)?! But with Shared punishment it's on not one but TWO? And you can land a double root at the same time?! AND IT'S ON A 7 SECOND CD?! Go on~
New Season - 7/10/18
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In addition to what you have here, if you throw a clemency on an ally who is in melee range of an enemy, it will not only chain to that enemy and add healing through zeal, but it will also apply that improved Shrink Ray to the enemy, almost nullifying their effect on your ally. This will only happen if the enemy is close enough right when the Clemency hits, but because of the stretchy range of Inquisition/Clemency, your friend can dive/peel/evade what have you and the effect will continue all the way through. Might be a really useful way to save a team mate who is getting focused down.
First game with my build. I missed a lot of my E > W combos but i still felt like i did alright. Team kept saying sorry to me because they had no self heals haha! But I did alright, it wasn't overly difficult, it was a great time managing multiple things, mana, team health, dmging enemies, landing roots and then all the standard map objectives.

Map was Warhead Junction. I also went Zealous spirit so i could maintain my health while focusing on the Genji Greymane divers.
Basically, it's q vs w build. Q is brainless and "safe" but provides very little playstyle/activity. W build has far more potential but requires much more work and mana management (if you don't time things appropriately). You also end up doing more dmg and healing with w than q build but puts you at higher risk for whitemane. W is really strong as long as your team understands that you have to channel and they need to keep you from getting dove by the enemy team.