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November 13, 2018

Homi's Second Impression Orphea Build

Played a little more Orphea and got a different build now



The Executioner at 1 is surprisingly easy to proc and can let you get a lot of passive stacks. It also buffs your D damage from your 13



I still like the 1 second cd at 4. It is fairly easy to proc and lets you be super mobile and helps get more passive stacks so you're better at brawling



Chomp Quest is ridiculously easy to stack and lets you do insane damage off your ult combo. Also gives you a bit of self sustain out of fights, which Orphea lacks



Still Crushing Jaws, other ult is meh and this one sets up insane combos



Invasive Miasma does decent healing and is a 10 second cd so you can actually just spam this thing. Use it to wave clear to help stack your level 7, use it for pve use it for anything and everything



Lurking Terror helps set up your one shot off ult and it also lets you follow up off deep engages. If your tank + divers dive deep you can throw an E + 1 button and do a ton of damage at a really safe range



Still ult upgrade because cd reset + vuln is busted
1
Ancestral Strength
Non-Heroic Abilities deal 25% more damage to Stunned, Rooted, Silenced or Slowed enemies and grant 1 additional Chaos when hitting Heroes.
4
Allegrissimo
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 1 second.
7
Ravenous Hunger
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
10
Crushing Jaws
After 1.25 seconds, pull enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.
13
Invasive Miasma
Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
16
Lurking Terror
After Dread erupts and for 2 seconds after, activate to cast Chomp from the eruption area.
20
Engulfing Oblivion
Crushing Jaws reduces the Armor of Heroes hit by 25 for 2 seconds. Takedowns set its cooldown to 5 seconds.
Balance Patch - 10/31/18
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