Created June 18, 2018
You can consider force armor, but in most situations, between your E and Wave of force, you have enough mobility and disruption to get away if you are well position'd, dominance is a nice touch with the extra AP with how aggressive you can play from power hungry.
Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
Takedowns restore 30% of your maximum Health.
Teleport does 300 damage to enemies near your destination.
Wave of Force
Knock away all enemies from an area and deal 160 damage.
Increases Teleport range by 50%, and if you lose more than 20% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
Balance Patch - 5/22/18