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Created August 29, 2019

DreamArtemis: Orb Build

Hello Friends;

As a new member of HeroesHeart and Gold/Silver player in Heroes of the Storm, I'm glad to happy for starting share my builds which is I using in many games. I decided to start with my Li-Ming's Orb Build that I'm using more in Storm League and you already know at Icy Veins, HeroesHeart, etc. Therefore, I won't go to writing details about this build.

Know this advice that I'm going to stronger recommend to you:

# As you know in HotS; Li-Ming is one of the strongest Mage/Range Assassin. However, her mana is decreasing quickly. You must consider twice the using abilities against minions before the objectives or team fights. Unless your team has healers like Malfurion and Alexstrasza, of course. They can allow you to stay in team fights for a while.

# DO NOT take this talent against the heroes who can block and who can escape easily. For instance: Anub'arak (with his bug), Zarya (with her shield) or Tracer.

PS: I wrote this just for fun.

Good Luck, Have Fun and We'll see you in the Nexus ^^

Power Hungry
Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
Zei's Vengeance
Arcane Orb does an additional 30% more damage to enemies based on distance. Additionally, its cooldown is reduced by 2 seconds.
Channel a powerful beam, dealing 440 damage over 2.5 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.
Arcane Orbit
Arcane Orb travels 25% farther, doing up to 25% more damage.
Tal Rasha's Elements
Using Abilities grants 5% Ability Power, to a maximum of 20%. This bonus is reset when the same Ability is used within a chain.
Balance Patch - 08/28/19
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