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Created August 31, 2018

Kenan & Kel... (NEW)

This is my favorite Hero! While KTZ is even less viable since his recent nerf / balance update, some of you may want to get in there and combo some nerds. And I respect that! There is still fun to be had on this hero even though the developers seem keen on killing him. Give this build a shot and let me know what you think. Keep in mind that we can no longer chain structures and his burst damage is nerfed so we need to focus on keeping targets rooted while sitting in our DnD even more so than before.

Common combo is E (first target) - W - E (2nd hero) - Q - R on top of it all!

Combo with Glacial Spike is E (target) - 1 (spike near you) - W (at spike) - E (back to spike) - Q - R
Blighted Frost
Front Nova deals 75% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.
Keep them rooted longer so they are standing in DnD. Barbed Chains also super good.
Armor of the Archlich
Activate to gain 50 Physical Armor for 4 seconds, upon activation, nearby enemies take 99(at 20) damage and are slowed 35% for 4 seconds, 25 second cooldown
Nine times out of ten something is diving you as KTZ and this talent will save you. It can also be used at the end of your combo if standing next to your victim for a little extra something to secure a kill.
Accelerated Decay
Each time a hero is hit by Death and Decay's pool, they take 25% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 4 times.
Burst damage was nerfed in balance update so we need to begin placing more value on this level of sustain damage. Can become burst with a good Hungering Cold and unsuspecting enemies.
Shadow Fissure
Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 320 damage to enemy Heroes in its area. Damaging an enemy Hero with Shadow Fissure resets its cooldown.
Shadow Fissure is key to this combo working correctly. We need as much damage as we can get! Only time I would ever consider Frost Blast is if an Illidan or Genji is just destroying your team and you are desperate.
Chains of Ice
After Chains of Kel'Thuzad stun expires, targets are slowed by 60% for 1 second.
60% slow! INTENSE
Hungering Cold
Enemies rooted by Frost Nova take an additional 55 damage each time they are damaged by Kel'Thuzad.
Synergizes nicely with your lvl 1 & 7 talent. Power of Icecrown is a close second here.
The Damned Return
Activate to create a Shade of Naxxramas that lasts 15 seconds, which mimics Kel'Thuzad's casts of Death and Decay. 15 second cooldown.
Throw this little guy down right before the teamfight or combo. Synergizes nicely with this build. Now throw TWO DnDs at that rooted target! I have also been having a TON of fun with Shifting Malice. If you are securing kills, it can provide amazing mobility. Use it to secure a kill and then immediately use it again to get closer to your next victim or position yourself better in the team fight. Used well, Shifting Malice can be the choice here, but it all depends if your team needs the wave clear / siege to stay in the game or race it.
Ballance Patch - 8/22/18
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