Created February 10, 2019
It's Not the Size that Matters!
Hook length has been reduced, but you can still take Fishing Hook in late game for big plays. Find the angles. Try to use your hook when the enemy team has no option or opportunity to dodge it. Throw hook often. You'll never land the shots you never take.
Increase regeneration effects and all healing received by 15%. Whenever a nearby enemy Minion dies, restore 30 Health. Takedowns restore 300 Health.
Argument can be made for Hungry for More on tiny maps.
Hitting an enemy Hero with Hook deals bonus damage equal to 5% of their maximum Health, and reduces Hook's cooldown by 4 seconds.
Activate to apply Vile Gas to all nearby enemies. Enemy Heroes hit receive 20% less healing for 5 seconds. Passive: Vile Gas heals Stitches for 33% of the damage dealt.
Don't forget to use your D to reduce enemy healing when you got some goobers around you.
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes 274 damage. The trapped Hero cannot move or act and doesn't take damage from other sources.
Putrid Bile is honestly the better talent most of the time, but Gorge is one of the most fun talents in the game.
Slam afflicts enemies with Vile Gas, and Heroes hit by Slam have their Armor reduced by 10 for 4 seconds.
Hook has an additional 50% range.
Pulverize usually better in most situations, but Fishing Hook is more fun :)
Hungry Hungry Stitches
For 4 seconds after using Gorge, Stitches can teleport a short distance to additional targets and Gorge them.
I really love the survivability of Shambling Horror, but Hungry Hungry is hilarious. So good for point control & boss pits.
Balance Patch - 01/03/19