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Created January 29, 2019

HAMMER DAMAGE ALLROUNDER BUILD

I like playing the Hammer a lot. This is my allround build, which i like to play most of the time.

It might be an orientation for beginner like me. 

For me, it works for all scenarios of the game. It does good damage against structures and Heroes either...

Of course its Siege Mode oriented.
1
Ambush
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 100% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
4
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
Very important! Helps you to stay in lane for a long time.
7
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 3 seconds, up to 3.
Hover Siege Mode is an interesting option either, specially with ambush.
For me Graduating Range is the safer option, otherwise you have to be careful beeing to close to the heat.
10
Blunt Force Gun
Fire a missile across the battlefield, dealing 500 damage to enemies in its path. Does not deal damage to structures.
Napalm Strike is good either. Blunt Force Gun for me is more fun...
13
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
16
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
20
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 5% Attack Speed for 5 seconds, up to 40%.
Balance Patch - 01/03/19
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