Created December 11, 2019
Leader Of The Narareeeeem (Q/AA hybrid)
This build pulls some power away from the auto-attacks and brings some other stuff to the table giving you more cards to play in combat.
Increases the radius of Cleave by 33%.
Someone like me doesn't need this level one its useless to people that can aim and position properly if u are like me then move unseen is your best bet for success.
Dealing damage to enemy Heroes increases all damage dealt by 6% for 3 seconds, stacking up to 30%.
Vorpal Blade gains a 2nd charge. Teleporting to an enemy with Vorpal Blade or entering Permanent Cloak causes Zeratul's next Basic Attack to deal 50% more damage.
Might of the Nerazim
Activate to cast an untalented version of Zeratul's most recent used Basic Ability. Passive: After using an Ability, Zeratul's next Basic Attack within 6 seconds deals 30% more damage.
Basic Attacks heal for 35% of the damage dealt.
If Cleave hits more than one enemy Hero, it deals 40% increased damage and its cooldown is reduced by 3 seconds.
Basic Attacks deal 20% more damage and slow enemy Movement Speed by 20% for 1 second.
shadow mending is also an option if you need more healing instead of cc but will mostly depend on what is working more in combat ur AA's or your abilities.
Balance Patch - 11/12/19