Created July 29, 2019
First Impression Qhira Build
High mobility melee assassin with dot damage. Can stretch across the screen to get backline squishies. Will make you say "wut" out loud.
If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and slows them by 25% for 2.5 seconds.
Easy to accomplish within melee range of the target. Additional damage with slow helps finish the target off.
While Qhira is attached to an enemy Hero, they are Slowed by 40%. Secondary enemies hit by Revolving Sweep’s swing are Slowed by 40% for 3 seconds.
This talent helps keep the target close to your teammates while also snagging any other stragglers.
If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 190 Health.
Super nice burst heal, can definitely bait your opponent into making a fatal mistake by re-engaging.
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 damage to all nearby enemy Heroes and Stun them for 1.5 seconds.
Engage with trait or E, then cast this. Will have phenomenal synergy with Anduin's Light Bomb. Final Strike is okay, felt sorta like Hinterland and Sunder combined. Don't care for the 1 second charge.
Carnage’s cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
Will allow you to spam your Q more, which means keeping enemies at full stacks.
Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 or 3 seconds.
Armor reduction has always been strong, and now you get it off of your primary engage. Synergizes well with your lvl 4.
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.
Utility Belt is fun and all, but No Sanctuary almost guarantees that you're going to finish off anyone who tries to escape.
Balance Patch - 01/03/19