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Created July 29, 2019

First Impression Qhira Build

High mobility melee assassin with dot damage. Can stretch across the screen to get backline squishies. Will make you say "wut" out loud. 
1
Maximum Effort
If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and slows them by 20% for 2 seconds.
Easy to accomplish within melee range of the target. Additional damage with slow helps finish the target off.
4
Ensnaring Swing
While Qhira is attached to an enemy Hero, they are Slowed by 25%. Secondary enemies hit by Revolving Sweep’s swing are Slowed by 35% for 3 seconds.
This talent helps keep the target close to your teammates while also snagging any other stragglers.
7
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 205 Health.
Super nice burst heal, can definitely bait your opponent into making a fatal mistake by re-engaging.
10
Unrelenting Strikes
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.
Engage with trait or E, then cast this. Will have phenomenal synergy with Anduin's Light Bomb. Final Strike is okay, felt sorta like Hinterland and Sunder combined. Don't care for the 1 second charge.
13
Chainsaw
Carnage’s cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
Will allow you to spam your Q more, which means keeping enemies at full stacks.
16
Lingering Ailment
Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 or 3 seconds.
Armor reduction has always been strong, and now you get it off of your primary engage. Synergizes well with your lvl 4.
20
No Sanctuary
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way. Additionally, you deal 20% increased damage to these revealed enemies.
Utility Belt is fun and all, but No Sanctuary almost guarantees that you're going to finish off anyone who tries to escape.
Balance Patch - 01/03/19
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